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Roxley brass birmingham rules
Roxley brass birmingham rules




roxley brass birmingham rules

roxley brass birmingham rules

Your network will score points at the end of each era as well as allow you to build further afield, sell your goods for victory points and transport coal.ģ. Build canals/railways across your network. Pay the cost (usually money and sometimes coal/iron as well), and place the building on the map in the location/industry on the card you played.Ģ. From your player mat you can build one of the six industries coal mines, iron works, breweries, manufacturers, potteries and cotton mills. So on your turn you can do any two actions from the following:ġ. The only action that matters which card you discard is Build, for any other action you can chuck anything away! Players start with 8 cards in hand which either show a location on the board or a goods type, and they must discard one card for each action they take, replenishing their hand after their turn. Once everyone has taken their turn, players gain income (which changes throughout the game – hopefully upwards!) and the player order changes depending on who spent the least during the previous round. During these two eras, players will take it in turns performing actions with the aim of developing their influence on the map, earning points in the process. The game is played over two eras, the canal era and the rail era. Set in the West Midlands, players take on the role of competing entrepreneurs who are building their industrial empires, by investing in coal mines, potteries, cotton mills, canal & rail networks and more. And yet here I am writing a review basically telling you this is one of my favourite ever games! I have to confess, the industrial revolution in England between 1770-1870 is not a strong suit of mine, and being invited to play a game based on it didn’t sound that appealing. Note: Roxley Games sent us a copy of Brass Birmingham so that we could write an unbiased review Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon.Brass Birmingham review by S vs J Board Games Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Manufactured goods - Function like cotton, but features eight levels.

#Roxley brass birmingham rules free

As an incentive to sell early, the first player to sell to a trader receives free beer.īirmingham features three all-new industry types:īrewery - Produces precious beer barrels required to sell goods. For example, a level 1 cotton mill requires one beer to flip. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. Each of these traders is looking for a specific type of good each game. You must now sell your product through traders located around the edges of the board. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.īrewing has become a fundamental part of the culture in Birmingham. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.

roxley brass birmingham rules roxley brass birmingham rules

Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.īirmingham features dynamic scoring canals/rails. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). (This action replaces Double Action Build in original Brass.) Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.Īs in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.Įach round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):ġ) Build - Pay required resources and place an industry tile.Ģ) Network - Add a rail / canal link, expanding your network.ģ) Develop - Increase the VP value of an industry.Ĥ) Sell - Sell your cotton, manufactured goods and pottery.ĥ) Loan - Take a £30 loan and reduce your income.īrass: Birmingham also features a new sixth action:Ħ) Scout - Discard three cards and take a wild location and wild industry card. Brass: Birmingham is an economic strategy game.






Roxley brass birmingham rules